[work]
.:Quicksilver Software:.
The bulk of my waking hours are spent at my day job at Quicksilver Software, Inc. working as a software developer. The primary focus of the company is computer games but we've certainly done our fair-share of non-computer game stuff. In the several years I've been gainfully employed by them, I've worked on several projects where my primary duty was user interface programming:
Nothing that I can talk publically about at the moment.
Things not to e-mail me about
Working for Quicksilver Software or working in the game industry in general
The company website already includes contact information about job opportunities.
Complaints about any projects that I've worked on
You don't like game 'x' where 'x' is something I worked on and that's fine. Everyone has the right to their own opinion and I have the right to ignore any of them. So why waste both of our time?
Hey, you're working on 'x'! When's that coming out or it would be great if...
Here, 'x' is the current project I'm working on that has been publically announced. Please, please, don't e-mail me asking about it's release date -- it's probably on that project's website. And if you have ideas about what would make it cool, or you heard something about it that you don't like, please don't e-mail me about that either. I'm unable to discuss anything about what I'm working on beyond what's already been publically stated by either my publisher or my boss.
.:Quicksilver Software:.
The bulk of my waking hours are spent at my day job at Quicksilver Software, Inc. working as a software developer. The primary focus of the company is computer games but we've certainly done our fair-share of non-computer game stuff. In the several years I've been gainfully employed by them, I've worked on several projects where my primary duty was user interface programming:
- Invictus: In the Shadow of Olympus, published by Interplay Entertainment.
- Master of Orion 3, published by Atari Interactive.
- Cashflow 101 and 202, published by Rich Dad.
- Full Spectrum Leader, published by the Institute for Creative Technologies.
- Star Trek: Tactical Assault, published by Bethesda Software.
- Mr. Do!'s Castle for mobile, published by Namco.
- Type to Learn 4: Agents of Information, published by Sunburst Technology.
- Longbox, a digital distribution system for comic books. Also see:
- VH1 Classic Presents: Intellivision, published by VH1.
- VH1 Classic Presents: Intellivision for iPad, published by VH1.
- Rx-Writer, published by NovusRx, LLC
Nothing that I can talk publically about at the moment.
Things not to e-mail me about
Working for Quicksilver Software or working in the game industry in general
The company website already includes contact information about job opportunities.
Complaints about any projects that I've worked on
You don't like game 'x' where 'x' is something I worked on and that's fine. Everyone has the right to their own opinion and I have the right to ignore any of them. So why waste both of our time?
Hey, you're working on 'x'! When's that coming out or it would be great if...
Here, 'x' is the current project I'm working on that has been publically announced. Please, please, don't e-mail me asking about it's release date -- it's probably on that project's website. And if you have ideas about what would make it cool, or you heard something about it that you don't like, please don't e-mail me about that either. I'm unable to discuss anything about what I'm working on beyond what's already been publically stated by either my publisher or my boss.
(c) Vince Tagle 2005. All rights reserved. Design (c) Andrew Tedstone, 2004.