[Neko Type-R]
Neko Type-R was a game that I almost didn't write. iDevGames was running the contest "Accelerated" where the goal of which was to create a racing-themed game in 21 days. I'm not a big fan of racing games so I figured I'd sit this contest out. Then someone in the forums made a random comment about racing sumo-wrestlers one step at a time by tying in words. I was toying with the idea of making a version of Neko for OS X when I saw the comment and was gripped by the idea of racing cats via typing in words. The contest had already been going on for a week, though, so when I started work on this game, I only had 14 days to go from concept to completion. Looking back on it, it's not half bad for two weeks worth of programming. I even got 3rd place (out of 6 entries) netting me a copy of the Pangea Super Pack as a prize.
Under the terms of the contest, Neko Type-R and its source code is distributed under the MIT license.
.:Requirements:.
Mac OS X 10.3 or better.
.:Download:.
NekoType-R.zip
NekoType-R.zip [contest version]
NekoType-R_source.zip
.:History:.
[28 Nov 2009 - v1.2a]
Rebuilt the app with double-sized graphics and included it in the download archive.
[07 Nov 2007 - v1.2]
Preferences added:
The catnip effect now scrambles the letters of the current word instead of generating a random string of letters.
Added a menu item (as well as ESC key support) to end the current race.
Added a donation solicitation panel.
Added a user interface for editing the list of cat names.
[18 Dec 2006 - v1.1]
Universal binary.
Fixed some bugs that prevented it from working properly under Mac OSX 10.4.
Added a real Read Me file.
[10 Feb 2005 - v1.0]
Initial version. Also the version used for the iDevGames "Accelerated" contest.
.:Screenshots:.
Neko Type-R was a game that I almost didn't write. iDevGames was running the contest "Accelerated" where the goal of which was to create a racing-themed game in 21 days. I'm not a big fan of racing games so I figured I'd sit this contest out. Then someone in the forums made a random comment about racing sumo-wrestlers one step at a time by tying in words. I was toying with the idea of making a version of Neko for OS X when I saw the comment and was gripped by the idea of racing cats via typing in words. The contest had already been going on for a week, though, so when I started work on this game, I only had 14 days to go from concept to completion. Looking back on it, it's not half bad for two weeks worth of programming. I even got 3rd place (out of 6 entries) netting me a copy of the Pangea Super Pack as a prize.
Under the terms of the contest, Neko Type-R and its source code is distributed under the MIT license.
.:Requirements:.
Mac OS X 10.3 or better.
.:Download:.
NekoType-R.zip
NekoType-R.zip [contest version]
NekoType-R_source.zip
.:History:.
[28 Nov 2009 - v1.2a]
Rebuilt the app with double-sized graphics and included it in the download archive.
[07 Nov 2007 - v1.2]
Preferences added:
- Text colors for the word to type, the word as it's being typed, and the background color to display the word against.
- Word list to use.
- Distance multiplier for words successfully typed in (useful for word lists that consist of very short words).
- The number of participants in each team (1, 2, or 3).
The catnip effect now scrambles the letters of the current word instead of generating a random string of letters.
Added a menu item (as well as ESC key support) to end the current race.
Added a donation solicitation panel.
Added a user interface for editing the list of cat names.
[18 Dec 2006 - v1.1]
Universal binary.
Fixed some bugs that prevented it from working properly under Mac OSX 10.4.
Added a real Read Me file.
[10 Feb 2005 - v1.0]
Initial version. Also the version used for the iDevGames "Accelerated" contest.
.:Screenshots:.


(c) Vince Tagle 2004. All rights reserved. Design (c) Andrew Tedstone, 2004.